(That is to say, pretty much all RPGs.) Or as the Kickstarter puts it: "Since almost every imaginable plot scenario and character has already been used and overused to the point that cliches are unavoidable, Tortured Hearts instead revels in pointing out that the life of adventurers is one endless heroic cliche, some sort of existential trap created by the gods of RPG worlds." So you know, like Nietzsche's theory of eternal recurrence, but with more stabbing. Again." is the name of a very promising Kickstarter-funded game, an epic-length RPG that is a satire of epic-length RPGs. " Tortured Hearts - or, How I Saved The Universe. #Entropia universe resource map install#Isn't it a time consuming pain to install a web of electrode's on someone's head any time they want to play WoW?Ĭontinue reading "Play World of Warcraft. G.Tec is the same company that created a similar innovation last year with Second Life, and when I blogged about it then, people wondered if this could actually be a commercially viable product. From an utterly serious angle, however, this could be a great way for the disabled to play with their friends and loved ones, even when they have no physical ability to do so. From a smartass perspective, this could be a way for lazy gamers to play WoW without even having to move. And while this video demo only shows user movement in Warcraft (forward/backward/left/right), Armin tells me it's feasible to add other commands. According to G.Tec's Armin Schnürer, this system, called intendiX®SOCI (for Screen Overlay Control Interface), will be commercially available later this year. Video explains in detail how the process works, but if you're impatient, the Warcraft action starts at around 1:50. World of Warcraft may be slowly losing players, but it's gaining new ways to play the game - specifically, thanks to G.Tec Medical Engineering in Austria, you will soon be able to play WoW with your mind: That'd be great news for at least two reasons:Ĭontinue reading "Kickstarter Pledges to Game Projects Spike After Double Fine's Successful Crowdfunder" » Yes, yes, correlation is not necessarily causation (though suggesting any kind of correlation does cause people to pipe up and say "Correlation is not causation!"), but it seems quite likely that Double Fine increased general interest and pledges to Kickstarter game projects. And far from depleting pledges in the game category, Double Fine seems to have greatly increased them. In fact, the Double Fine kickstarter attracted more than 60,000 first-time backers, and 13,715 of them (nearly a quarter) backed another Kickstarter project. To wit: Do people who pledge to a high-profile project like Double Fine pledge to other, lesser-known game projects? Or does a behemoth like Double Fine sap up all the pledges in that category?Īnswers: Yes, many people who pledged to Double Fine went on to support other game Kickstarters. This post on Kickstarter's blog answers some questions I've had since adventure game developer Tim Schafer raised over $3 million for his next Double Fine project. Now, Alexia and Compete aren't consistently reliable for various reasons, but I tend to trust Google (despite everything), and here's how compares with in terms of unique visits:Ĭontinue reading "Entropia Universe: Lots of Big Reported Virtual Goods Sales, But Few Evident Users (Far as I Can Tell)" » (For the record: 131,271.) According to, the Entropia site has just over 6,000 total unique users. The home site,, has a current Alexa ranking of 162,736, which means it has less visitors than New World Notes. The MMO virtual universe Entropia Universe is claiming that a single user has made invested $2.5 million in real money from in its in-game "Citizenship System", which "provides participants with revenue sharing through the purchase of in-game land deeds", but here's the thing: I've read news items about Entropia Universe like this for years, but never know what to make of them, because it's difficult to figure out how many actual people actually play Entropia Universe.
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